![]() ![]() ![]() Even running moderately large, multi-scene scenarios in Unity I haven't had to go past 16gb. Sometimes also a content creation tool such as Blender, Affinity Photo, something like that. I typically have Unity, Visual Studio, a browser with ~half a dozen tabs, and stuff like Slack, Discord, and so on running. I've no idea about use case, but when I talk to locals who talk about needing a lot of RAM one thing comes up in common: many dozens of constantly open browser tabs. It's going to depend entirely on what you're doing. Happily running 16gb here with fairly large projects. It's a solid deal but I have to wonder what other caveats come with it that they didn't announce upfront on their website. You will still have the potential to hit the memory limit with this configuration for high-end games but you can get work done with it.Īn equivalent laptop would be two to three thousand dollars which would take years to pay off at $40 per month and by the time you did it the server would have likely upgraded itself two maybe three times. For $39.99 you gain a six-core CPU (still low-end for game development but you can live with it), 32GB RAM, 1TB SSD, and an RTX Titan GPU. Which means you would have to subscribe to the highest tier. I just can't imagine the memory holding up for anything above mobile game development. You can subscribe to a higher tier for $24.99 (more than double the base cost) which gives you access to an RTX 2080, a slightly faster processor, and double the storage but system memory only increases to 16GB. I'm working on a cartoonish fighting game using the new high definition render pipeline and had to upgrade to 64GB because I was regularly getting close to the limit of 32GB. The GPU is solid but the other two are very low-end for game development. ![]() For $11.99 you are getting four virtual cores, 12GB RAM, and a GTX 1080. My conclusion though was that the cost of them quickly exceeded that of an equivalently specced machine.Ĭlick to expand.Visiting their website left me with the impression that it was too good to be true so I went digging through news articles and came across a much more in-depth explanation. A while back I spent an hour investigating cloud desktops designed to be used for development and other CPU and GPU heavy applications. Six modern cores (twelve threads), 16GB memory, a modern graphics card, a reasonably sized NVMe SSD.Īt $1,200 the laptop will break even with the server somewhere between 7.5 ($160) and 3.75 ($320) months. Meanwhile a modest gaming laptop is only $1,200. Want a modern card with good performance and features? Be prepared to pay at least $2 per hour.Īn average work week that is eight hours per day five days per week is approximately 160 hours per month which comes out to anywhere from $160 to 320 depending on whether you took that modern card or not. Just as an example Microsoft's Virtual Windows Desktop offering has graphics instances starting at $0.90 per hour for six cores, 56GB RAM, 340GB temporary storage, and a dedicated K80 which sounds fantastic until you look up the K80 and realize that it is SIX YEARS OLD and is at best 1/10th the performance of a modern card. My conclusion though was that the cost of them quickly exceeded that of an equivalently specced machine. ![]()
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